Difference between revisions of "Animation Blending (combining vertex and bone animation)"

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(Created page with 'Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously.…')
 
 
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Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes:
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Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.
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Notes:
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-animatedGroup.setAutoApplyAnimation has to be set to false.
 
-animatedGroup.setAutoApplyAnimation has to be set to false.
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-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.
 
-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.
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[[Category:Bones]]

Latest revision as of 23:42, 1 February 2013

Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.

Notes:

-animatedGroup.setAutoApplyAnimation has to be set to false.

-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.