https://www.jpct.net/wiki/index.php?title=Animation_Blending_(combining_vertex_and_bone_animation)&feed=atom&action=historyAnimation Blending (combining vertex and bone animation) - Revision history2024-03-28T12:47:19ZRevision history for this page on the wikiMediaWiki 1.23.15https://www.jpct.net/wiki/index.php?title=Animation_Blending_(combining_vertex_and_bone_animation)&diff=434&oldid=prevAdmin at 22:42, 1 February 20132013-02-01T22:42:19Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:42, 1 February 2013</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.</div></td></tr>
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</table>Adminhttps://www.jpct.net/wiki/index.php?title=Animation_Blending_(combining_vertex_and_bone_animation)&diff=326&oldid=prevAGP at 08:40, 11 September 20112011-09-11T08:40:45Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:40, 11 September 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-animatedGroup.setAutoApplyAnimation has to be set to false.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-animatedGroup.setAutoApplyAnimation has to be set to false.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.</div></td></tr>
</table>AGPhttps://www.jpct.net/wiki/index.php?title=Animation_Blending_(combining_vertex_and_bone_animation)&diff=323&oldid=prevAGP: Created page with 'Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously.…'2011-09-11T00:59:20Z<p>Created page with 'Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously.…'</p>
<p><b>New page</b></p><div>Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes:<br />
-animatedGroup.setAutoApplyAnimation has to be set to false.<br />
-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.</div>AGP