Animation Blending (combining vertex and bone animation)

From JPCT
Revision as of 01:59, 11 September 2011 by AGP (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods. Notes: -animatedGroup.setAutoApplyAnimation has to be set to false. -after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.