Difference between revisions of "Create a cube"

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(Created page with 'This code creates a cube. It's a simple example of how to use the addTriangle()-method to create objects in code. <pre> Object3D box=new Object3D(12); SimpleVector …')
 
 
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     box.build();
 
     box.build();
 
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[[Category:jPCT-AE]]

Latest revision as of 23:37, 1 February 2013

This code creates a cube. It's a simple example of how to use the addTriangle()-method to create objects in code.

    Object3D box=new Object3D(12);
    
    SimpleVector upperLeftFront=new SimpleVector(-1,-1,-1);
    SimpleVector upperRightFront=new SimpleVector(1,-1,-1);
    SimpleVector lowerLeftFront=new SimpleVector(-1,1,-1);
    SimpleVector lowerRightFront=new SimpleVector(1,1,-1);
    
    SimpleVector upperLeftBack = new SimpleVector( -1, -1, 1);
    SimpleVector upperRightBack = new SimpleVector(1, -1, 1);
    SimpleVector lowerLeftBack = new SimpleVector( -1, 1, 1);
    SimpleVector lowerRightBack = new SimpleVector(1, 1, 1);
    
    // Front
    box.addTriangle(upperLeftFront,0,0, lowerLeftFront,0,1, upperRightFront,1,0);
    box.addTriangle(upperRightFront,1,0, lowerLeftFront,0,1, lowerRightFront,1,1);
    
    // Back
    box.addTriangle(upperLeftBack,0,0, upperRightBack,1,0, lowerLeftBack,0,1);
    box.addTriangle(upperRightBack,1,0, lowerRightBack,1,1, lowerLeftBack,0,1);
    
    // Upper
    box.addTriangle(upperLeftBack,0,0, upperLeftFront,0,1, upperRightBack,1,0);
    box.addTriangle(upperRightBack,1,0, upperLeftFront,0,1, upperRightFront,1,1);
    
    // Lower
    box.addTriangle(lowerLeftBack,0,0, lowerRightBack,1,0, lowerLeftFront,0,1);
    box.addTriangle(lowerRightBack,1,0, lowerRightFront,1,1, lowerLeftFront,0,1);
    
    // Left
    box.addTriangle(upperLeftFront,0,0, upperLeftBack,1,0, lowerLeftFront,0,1);
    box.addTriangle(upperLeftBack,1,0, lowerLeftBack,1,1, lowerLeftFront,0,1);
    
    // Right
    box.addTriangle(upperRightFront,0,0, lowerRightFront,0,1, upperRightBack,1,0);
    box.addTriangle(upperRightBack,1,0, lowerRightFront, 0,1, lowerRightBack,1,1);

    box.setTexture("base");
    box.build();