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[[ Reducing high-poly models ]]
[[ Reducing high-poly models ]]
[https://github.com/andresjesse/jpctblend Blender scene exporter]
=Common mistakes=
=Common mistakes=

Revision as of 22:29, 2 December 2013

The jPCT / jPCT-AE wiki

jPCT is a free, small, fast and easy to learn 3D engine for Java and Android, Google's mobile platform. It offers support for software and hardware rendering. This Wiki should help people with tutorials, instructions and samples. If you think that you have something to contribute, contact info@jpct.net and ask for an account. Account creation has been disabled due to massive spam attacks.

jPCT resources

jPCT - 3D for Java

jPCT-AE - jPCT for Android

The jPCT / jPCT-AE community

jPCT - a 3D engine for Java



How to install

How to start

First steps

Coordinate system

Hello World

Loading models



Advanced example

Using jPCT in Swing

Thread safety

Advanced topics

The different renderers

Collision detection


Compiled objects




Mip mapping

jPCT-AE - a 3D engine for Android


Requirements for jPCT-AE

Installation of jPCT-AE

How to start

Using the emulator

Hello World for Android

Coordinate system

Loading models

Simple Camera Movement

Differences between jPCT and jPCT-AE

Thread safety

Advanced topics

OpenGL ES 2.0 support

Reducing memory usage

Collision detection


GPU guide

jPCT-AE and libgdx

Collision detection

Integrating JPCT-AE with Vuforia

Code snippets

FPS-like camera controls


Create a cube

Getting Worldspace Bounds

Performance monitor

Bones for jPCT/jPCT-AE

Bones in the forum

Notes on Exporting from Maya/Max/Softimage with OgreMax

Exporting from Blender to Bones

Animation Blending (combining vertex and bone animation)


Reducing high-poly models

Blender scene exporter

Common mistakes

No or wrong textures after loading a model

Nullpointer during rendering and/or collision detection

Tips for Android

Performance tips for Android

Profiling Android Applications

Tips for Java Applets

Applet using the lwjgl joystick

Changing applet's heap size via HTML