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Showing below up to 20 results in range #41 to #60.
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- Reducing high-poly models (23:07, 6 June 2014)
- Links (09:23, 19 August 2014)
- MultiTouch camera controls (20:59, 10 September 2014)
- Texture splatting on a terrain (10:57, 8 October 2014)
- Loading 3ds Keyframes from Blender (22:11, 11 October 2014)
- Basic algebra (22:03, 3 November 2014)
- Performance tips for Android (18:20, 16 December 2014)
- Requirements for jPCT-AE (21:11, 10 January 2015)
- Installation of jPCT-AE (21:14, 10 January 2015)
- Differences between jPCT and jPCT-AE (21:15, 10 January 2015)
- Example for Google Cardboard (21:04, 3 February 2015)
- Thread safety (15:06, 2 March 2015)
- Shaders (21:29, 22 March 2015)
- Loading models (08:16, 18 September 2015)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (13:55, 17 November 2015)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (10:57, 19 November 2015)
- Develop JPCT programs using Python language (Jython) (16:38, 1 January 2016)
- How to use bones to load static models (21:30, 27 January 2016)
- GPU guide (21:25, 1 March 2016)
- Integrating JPCT-AE with Vuforia (15:43, 20 April 2016)