Oldest pages
From JPCT
Showing below up to 71 results in range #1 to #71.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)
- Loading 3ds Models from Blender (22:02, 5 April 2009)
- Applet using a joystick (08:40, 24 April 2009)
- Test (19:43, 10 April 2012)
- Requirements (23:26, 1 February 2013)
- How to install (23:26, 1 February 2013)
- First steps (23:27, 1 February 2013)
- Hello World (23:27, 1 February 2013)
- Lighting (23:29, 1 February 2013)
- Using jPCT in Swing (23:30, 1 February 2013)
- The different renderers (23:30, 1 February 2013)
- Collision detection (23:31, 1 February 2013)
- Multithreading (23:32, 1 February 2013)
- Compiled objects (23:32, 1 February 2013)
- Physics (23:33, 1 February 2013)
- Mip mapping (23:34, 1 February 2013)
- Applet using the lwjgl joystick (23:35, 1 February 2013)
- Changing applet's heap size via HTML (23:35, 1 February 2013)
- Applets (23:36, 1 February 2013)
- FPS-like camera controls (23:37, 1 February 2013)
- Heightmap (23:37, 1 February 2013)
- Create a cube (23:37, 1 February 2013)
- Simple Camera Movement (23:39, 1 February 2013)
- OpenGL ES 2.0 support (23:40, 1 February 2013)
- Profiling Android Applications (23:41, 1 February 2013)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (23:41, 1 February 2013)
- Exporting from Blender to Bones (23:42, 1 February 2013)
- Animation Blending (combining vertex and bone animation) (23:42, 1 February 2013)
- Hello World for Android (23:42, 2 February 2013)
- Performance monitor (22:08, 3 February 2013)
- Getting Worldspace Bounds (23:05, 5 March 2013)
- No or wrong textures after loading a model (08:53, 26 April 2013)
- Nullpointer during rendering and/or collision detection (15:16, 16 May 2013)
- Advanced example (11:33, 25 June 2013)
- Fake unlimited viewing distance (21:09, 29 December 2013)
- Nicer GUI elements with NinePatches (09:50, 30 December 2013)
- Avoiding hiccups (13:30, 31 January 2014)
- Reducing memory usage (23:45, 11 February 2014)
- Using the emulator (09:26, 8 April 2014)
- Distance based functions snippet (00:37, 14 May 2014)
- Open sourced projects from Thomas (20:22, 1 June 2014)
- Reducing high-poly models (22:07, 6 June 2014)
- Links (08:23, 19 August 2014)
- MultiTouch camera controls (19:59, 10 September 2014)
- Texture splatting on a terrain (09:57, 8 October 2014)
- Loading 3ds Keyframes from Blender (21:11, 11 October 2014)
- Basic algebra (21:03, 3 November 2014)
- Performance tips for Android (17:20, 16 December 2014)
- Requirements for jPCT-AE (20:11, 10 January 2015)
- Installation of jPCT-AE (20:14, 10 January 2015)
- Differences between jPCT and jPCT-AE (20:15, 10 January 2015)
- Example for Google Cardboard (20:04, 3 February 2015)
- Thread safety (14:06, 2 March 2015)
- Shaders (20:29, 22 March 2015)
- Loading models (07:16, 18 September 2015)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (12:55, 17 November 2015)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (09:57, 19 November 2015)
- Develop JPCT programs using Python language (Jython) (15:38, 1 January 2016)
- How to use bones to load static models (20:30, 27 January 2016)
- GPU guide (20:25, 1 March 2016)
- Integrating JPCT-AE with Vuforia (14:43, 20 April 2016)
- Mouse follow demo (18:46, 9 May 2016)
- Hybrid GPU Shader Animations for Bones (14:52, 25 June 2016)
- Instance Batch Rendering (17:53, 21 July 2016)
- Picking (15:40, 28 September 2016)
- Basic shadow mapping (13:46, 28 October 2016)
- Bones Ninja demo android studio project (17:22, 20 November 2016)
- Terrain with foliage example (19:36, 17 September 2017)
- Software mode demo (06:01, 21 September 2017)
- Main Page (06:02, 21 September 2017)
- Particle effect example (06:13, 21 September 2017)
- Coordinate system (15:35, 11 December 2017)