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Showing below up to 31 results in range #41 to #71.

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  1. Reducing high-poly models‏‎ (23:07, 6 June 2014)
  2. Links‏‎ (09:23, 19 August 2014)
  3. MultiTouch camera controls‏‎ (20:59, 10 September 2014)
  4. Texture splatting on a terrain‏‎ (10:57, 8 October 2014)
  5. Loading 3ds Keyframes from Blender‏‎ (22:11, 11 October 2014)
  6. Basic algebra‏‎ (22:03, 3 November 2014)
  7. Performance tips for Android‏‎ (18:20, 16 December 2014)
  8. Requirements for jPCT-AE‏‎ (21:11, 10 January 2015)
  9. Installation of jPCT-AE‏‎ (21:14, 10 January 2015)
  10. Differences between jPCT and jPCT-AE‏‎ (21:15, 10 January 2015)
  11. Example for Google Cardboard‏‎ (21:04, 3 February 2015)
  12. Thread safety‏‎ (15:06, 2 March 2015)
  13. Shaders‏‎ (21:29, 22 March 2015)
  14. Loading models‏‎ (08:16, 18 September 2015)
  15. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (13:55, 17 November 2015)
  16. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (10:57, 19 November 2015)
  17. Develop JPCT programs using Python language (Jython)‏‎ (16:38, 1 January 2016)
  18. How to use bones to load static models‏‎ (21:30, 27 January 2016)
  19. GPU guide‏‎ (21:25, 1 March 2016)
  20. Integrating JPCT-AE with Vuforia‏‎ (15:43, 20 April 2016)
  21. Mouse follow demo‏‎ (19:46, 9 May 2016)
  22. Hybrid GPU Shader Animations for Bones‏‎ (15:52, 25 June 2016)
  23. Instance Batch Rendering‏‎ (18:53, 21 July 2016)
  24. Picking‏‎ (16:40, 28 September 2016)
  25. Basic shadow mapping‏‎ (14:46, 28 October 2016)
  26. Bones Ninja demo android studio project‏‎ (18:22, 20 November 2016)
  27. Terrain with foliage example‏‎ (20:36, 17 September 2017)
  28. Software mode demo‏‎ (07:01, 21 September 2017)
  29. Main Page‏‎ (07:02, 21 September 2017)
  30. Particle effect example‏‎ (07:13, 21 September 2017)
  31. Coordinate system‏‎ (16:35, 11 December 2017)

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