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Showing below up to 43 results in range #21 to #63.
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- How to use bones to load static models (3 revisions)
- Mouse follow demo (3 revisions)
- First steps (4 revisions)
- Profiling Android Applications (4 revisions)
- Heightmap (4 revisions)
- Develop JPCT programs using Python language (Jython) (4 revisions)
- OpenGL ES 2.0 support (4 revisions)
- Open sourced projects from Thomas (4 revisions)
- Coordinate system (5 revisions)
- Avoiding hiccups (5 revisions)
- Using the emulator (5 revisions)
- Mip mapping (5 revisions)
- Exporting from Blender to Bones (5 revisions)
- Bones Ninja demo android studio project (5 revisions)
- Reducing high-poly models (6 revisions)
- Getting Worldspace Bounds (6 revisions)
- Installation of jPCT-AE (7 revisions)
- Collision detection (8 revisions)
- Compiled objects (8 revisions)
- Applets (8 revisions)
- Loading 3ds Keyframes from Blender (8 revisions)
- Requirements (8 revisions)
- Hello World (9 revisions)
- Loading 3ds Models from Blender (10 revisions)
- Loading models (10 revisions)
- Physics (11 revisions)
- Lighting (11 revisions)
- How to install (11 revisions)
- Picking (12 revisions)
- Multithreading (13 revisions)
- GPU guide (14 revisions)
- The different renderers (15 revisions)
- Hello World for Android (15 revisions)
- Hybrid GPU Shader Animations for Bones (16 revisions)
- Advanced example (19 revisions)
- Performance tips for Android (22 revisions)
- Reducing memory usage (22 revisions)
- Differences between jPCT and jPCT-AE (23 revisions)
- Instance Batch Rendering (24 revisions)
- Shaders (24 revisions)
- Basic algebra (31 revisions)
- Integrating JPCT-AE with Vuforia (37 revisions)
- Main Page (134 revisions)