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Showing below up to 21 results in range #51 to #71.

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  1. Nullpointer during rendering and/or collision detection‏‎ (8,448 views)
  2. Using jPCT in Swing‏‎ (8,320 views)
  3. Mouse follow demo‏‎ (7,892 views)
  4. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (7,637 views)
  5. Distance based functions snippet‏‎ (7,311 views)
  6. Texture splatting on a terrain‏‎ (7,290 views)
  7. MultiTouch camera controls‏‎ (7,257 views)
  8. Links‏‎ (7,143 views)
  9. Nicer GUI elements with NinePatches‏‎ (6,798 views)
  10. Develop JPCT programs using Python language (Jython)‏‎ (6,014 views)
  11. Basic shadow mapping‏‎ (5,638 views)
  12. Fake unlimited viewing distance‏‎ (5,079 views)
  13. No or wrong textures after loading a model‏‎ (4,881 views)
  14. Example for Google Cardboard‏‎ (4,700 views)
  15. Software mode demo‏‎ (3,589 views)
  16. Particle effect example‏‎ (2,717 views)
  17. How to use bones to load static models‏‎ (2,415 views)
  18. Applet using a joystick‏‎ (2,387 views)
  19. Terrain with foliage example‏‎ (2,174 views)
  20. Test‏‎ (1,610 views)
  21. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (1,122 views)

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