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From JPCT
Showing below up to 71 results in range #1 to #71.
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- Main Page (615,466 views)
- Integrating JPCT-AE with Vuforia (133,302 views)
- Advanced example (94,955 views)
- Differences between jPCT and jPCT-AE (72,576 views)
- Hello World for Android (67,802 views)
- Shaders (65,293 views)
- Hello World (63,402 views)
- Performance tips for Android (59,897 views)
- Basic algebra (58,741 views)
- Loading models (53,756 views)
- Reducing memory usage (52,043 views)
- How to install (45,754 views)
- Physics (45,477 views)
- Multithreading (44,266 views)
- Lighting (42,482 views)
- Picking (38,907 views)
- Profiling Android Applications (36,713 views)
- Loading 3ds Models from Blender (35,145 views)
- Collision detection (34,091 views)
- GPU guide (33,202 views)
- Applets (32,754 views)
- Instance Batch Rendering (32,125 views)
- The different renderers (31,728 views)
- Coordinate system (29,586 views)
- First steps (28,598 views)
- Installation of jPCT-AE (27,889 views)
- Compiled objects (26,650 views)
- Loading 3ds Keyframes from Blender (26,465 views)
- Requirements (26,164 views)
- Hybrid GPU Shader Animations for Bones (25,854 views)
- Reducing high-poly models (21,322 views)
- Heightmap (19,365 views)
- Mip mapping (18,861 views)
- Getting Worldspace Bounds (18,305 views)
- OpenGL ES 2.0 support (18,180 views)
- Exporting from Blender to Bones (17,724 views)
- Using the emulator (16,274 views)
- Simple Camera Movement (16,230 views)
- FPS-like camera controls (15,541 views)
- Thread safety (12,256 views)
- Avoiding hiccups (11,704 views)
- Create a cube (11,546 views)
- Open sourced projects from Thomas (11,308 views)
- Bones Ninja demo android studio project (10,787 views)
- Animation Blending (combining vertex and bone animation) (10,543 views)
- Requirements for jPCT-AE (10,015 views)
- Performance monitor (9,973 views)
- Applet using the lwjgl joystick (9,950 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (9,697 views)
- Changing applet's heap size via HTML (9,114 views)
- Nullpointer during rendering and/or collision detection (8,424 views)
- Using jPCT in Swing (8,314 views)
- Mouse follow demo (7,873 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,629 views)
- Distance based functions snippet (7,300 views)
- Texture splatting on a terrain (7,279 views)
- MultiTouch camera controls (7,242 views)
- Links (7,138 views)
- Nicer GUI elements with NinePatches (6,789 views)
- Develop JPCT programs using Python language (Jython) (5,991 views)
- Basic shadow mapping (5,620 views)
- Fake unlimited viewing distance (5,078 views)
- No or wrong textures after loading a model (4,877 views)
- Example for Google Cardboard (4,694 views)
- Software mode demo (3,576 views)
- Particle effect example (2,715 views)
- How to use bones to load static models (2,407 views)
- Applet using a joystick (2,384 views)
- Terrain with foliage example (2,170 views)
- Test (1,608 views)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (1,121 views)