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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (615,466 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (133,302 views)
  3. Advanced example‏‎ (94,955 views)
  4. Differences between jPCT and jPCT-AE‏‎ (72,576 views)
  5. Hello World for Android‏‎ (67,802 views)
  6. Shaders‏‎ (65,293 views)
  7. Hello World‏‎ (63,402 views)
  8. Performance tips for Android‏‎ (59,897 views)
  9. Basic algebra‏‎ (58,741 views)
  10. Loading models‏‎ (53,756 views)
  11. Reducing memory usage‏‎ (52,043 views)
  12. How to install‏‎ (45,754 views)
  13. Physics‏‎ (45,477 views)
  14. Multithreading‏‎ (44,266 views)
  15. Lighting‏‎ (42,482 views)
  16. Picking‏‎ (38,907 views)
  17. Profiling Android Applications‏‎ (36,713 views)
  18. Loading 3ds Models from Blender‏‎ (35,145 views)
  19. Collision detection‏‎ (34,091 views)
  20. GPU guide‏‎ (33,202 views)
  21. Applets‏‎ (32,754 views)
  22. Instance Batch Rendering‏‎ (32,125 views)
  23. The different renderers‏‎ (31,728 views)
  24. Coordinate system‏‎ (29,586 views)
  25. First steps‏‎ (28,598 views)
  26. Installation of jPCT-AE‏‎ (27,889 views)
  27. Compiled objects‏‎ (26,650 views)
  28. Loading 3ds Keyframes from Blender‏‎ (26,465 views)
  29. Requirements‏‎ (26,164 views)
  30. Hybrid GPU Shader Animations for Bones‏‎ (25,854 views)
  31. Reducing high-poly models‏‎ (21,322 views)
  32. Heightmap‏‎ (19,365 views)
  33. Mip mapping‏‎ (18,861 views)
  34. Getting Worldspace Bounds‏‎ (18,305 views)
  35. OpenGL ES 2.0 support‏‎ (18,180 views)
  36. Exporting from Blender to Bones‏‎ (17,724 views)
  37. Using the emulator‏‎ (16,274 views)
  38. Simple Camera Movement‏‎ (16,230 views)
  39. FPS-like camera controls‏‎ (15,541 views)
  40. Thread safety‏‎ (12,256 views)
  41. Avoiding hiccups‏‎ (11,704 views)
  42. Create a cube‏‎ (11,546 views)
  43. Open sourced projects from Thomas‏‎ (11,308 views)
  44. Bones Ninja demo android studio project‏‎ (10,787 views)
  45. Animation Blending (combining vertex and bone animation)‏‎ (10,543 views)
  46. Requirements for jPCT-AE‏‎ (10,015 views)
  47. Performance monitor‏‎ (9,973 views)
  48. Applet using the lwjgl joystick‏‎ (9,950 views)
  49. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (9,697 views)
  50. Changing applet's heap size via HTML‏‎ (9,114 views)
  51. Nullpointer during rendering and/or collision detection‏‎ (8,424 views)
  52. Using jPCT in Swing‏‎ (8,314 views)
  53. Mouse follow demo‏‎ (7,873 views)
  54. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (7,629 views)
  55. Distance based functions snippet‏‎ (7,300 views)
  56. Texture splatting on a terrain‏‎ (7,279 views)
  57. MultiTouch camera controls‏‎ (7,242 views)
  58. Links‏‎ (7,138 views)
  59. Nicer GUI elements with NinePatches‏‎ (6,789 views)
  60. Develop JPCT programs using Python language (Jython)‏‎ (5,991 views)
  61. Basic shadow mapping‏‎ (5,620 views)
  62. Fake unlimited viewing distance‏‎ (5,078 views)
  63. No or wrong textures after loading a model‏‎ (4,877 views)
  64. Example for Google Cardboard‏‎ (4,694 views)
  65. Software mode demo‏‎ (3,576 views)
  66. Particle effect example‏‎ (2,715 views)
  67. How to use bones to load static models‏‎ (2,407 views)
  68. Applet using a joystick‏‎ (2,384 views)
  69. Terrain with foliage example‏‎ (2,170 views)
  70. Test‏‎ (1,608 views)
  71. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (1,121 views)

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