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Showing below up to 50 results in range #1 to #50.

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  1. Main Page‏‎ (338,687 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (86,175 views)
  3. Advanced example‏‎ (53,255 views)
  4. Hello World for Android‏‎ (43,552 views)
  5. Shaders‏‎ (35,930 views)
  6. Loading models‏‎ (35,737 views)
  7. Differences between jPCT and jPCT-AE‏‎ (35,367 views)
  8. Hello World‏‎ (35,096 views)
  9. Performance tips for Android‏‎ (35,043 views)
  10. Profiling Android Applications‏‎ (28,147 views)
  11. How to install‏‎ (26,082 views)
  12. Reducing memory usage‏‎ (25,956 views)
  13. Lighting‏‎ (24,776 views)
  14. Multithreading‏‎ (24,212 views)
  15. Physics‏‎ (22,456 views)
  16. Loading 3ds Models from Blender‏‎ (22,449 views)
  17. First steps‏‎ (20,910 views)
  18. Picking‏‎ (20,663 views)
  19. Coordinate system‏‎ (18,739 views)
  20. Collision detection‏‎ (18,592 views)
  21. The different renderers‏‎ (18,123 views)
  22. Applets‏‎ (16,717 views)
  23. Loading 3ds Keyframes from Blender‏‎ (15,807 views)
  24. Requirements‏‎ (15,471 views)
  25. Installation of jPCT-AE‏‎ (14,993 views)
  26. Basic algebra‏‎ (14,244 views)
  27. Reducing high-poly models‏‎ (13,871 views)
  28. GPU guide‏‎ (12,886 views)
  29. Compiled objects‏‎ (12,423 views)
  30. OpenGL ES 2.0 support‏‎ (10,610 views)
  31. Heightmap‏‎ (10,569 views)
  32. Mip mapping‏‎ (10,350 views)
  33. Simple Camera Movement‏‎ (10,242 views)
  34. Using the emulator‏‎ (10,115 views)
  35. FPS-like camera controls‏‎ (9,624 views)
  36. Exporting from Blender to Bones‏‎ (9,466 views)
  37. Getting Worldspace Bounds‏‎ (9,426 views)
  38. Create a cube‏‎ (7,373 views)
  39. Requirements for jPCT-AE‏‎ (6,145 views)
  40. Applet using the lwjgl joystick‏‎ (6,124 views)
  41. Animation Blending (combining vertex and bone animation)‏‎ (5,758 views)
  42. Changing applet's heap size via HTML‏‎ (5,742 views)
  43. Thread safety‏‎ (5,514 views)
  44. Open sourced projects from Thomas‏‎ (5,286 views)
  45. Using jPCT in Swing‏‎ (5,173 views)
  46. Performance monitor‏‎ (5,148 views)
  47. Instance Batch Rendering‏‎ (4,838 views)
  48. Hybrid GPU Shader Animations for Bones‏‎ (4,761 views)
  49. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (4,402 views)
  50. Avoiding hiccups‏‎ (4,182 views)

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