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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (357,966 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (90,135 views)
  3. Advanced example‏‎ (55,603 views)
  4. Hello World for Android‏‎ (45,222 views)
  5. Shaders‏‎ (38,167 views)
  6. Differences between jPCT and jPCT-AE‏‎ (37,522 views)
  7. Performance tips for Android‏‎ (37,474 views)
  8. Loading models‏‎ (37,108 views)
  9. Hello World‏‎ (36,395 views)
  10. Profiling Android Applications‏‎ (28,610 views)
  11. Reducing memory usage‏‎ (28,056 views)
  12. How to install‏‎ (27,392 views)
  13. Lighting‏‎ (26,073 views)
  14. Multithreading‏‎ (25,753 views)
  15. Physics‏‎ (23,632 views)
  16. Loading 3ds Models from Blender‏‎ (23,353 views)
  17. Picking‏‎ (21,912 views)
  18. First steps‏‎ (21,396 views)
  19. Coordinate system‏‎ (19,469 views)
  20. Collision detection‏‎ (19,446 views)
  21. The different renderers‏‎ (19,021 views)
  22. Applets‏‎ (17,511 views)
  23. Basic algebra‏‎ (16,725 views)
  24. Loading 3ds Keyframes from Blender‏‎ (16,533 views)
  25. Requirements‏‎ (16,166 views)
  26. Installation of jPCT-AE‏‎ (15,878 views)
  27. Reducing high-poly models‏‎ (14,393 views)
  28. GPU guide‏‎ (14,317 views)
  29. Compiled objects‏‎ (13,203 views)
  30. OpenGL ES 2.0 support‏‎ (11,103 views)
  31. Heightmap‏‎ (11,021 views)
  32. Mip mapping‏‎ (10,964 views)
  33. Simple Camera Movement‏‎ (10,557 views)
  34. Using the emulator‏‎ (10,528 views)
  35. Getting Worldspace Bounds‏‎ (10,007 views)
  36. Exporting from Blender to Bones‏‎ (9,970 views)
  37. FPS-like camera controls‏‎ (9,935 views)
  38. Create a cube‏‎ (7,598 views)
  39. Instance Batch Rendering‏‎ (6,817 views)
  40. Requirements for jPCT-AE‏‎ (6,398 views)
  41. Hybrid GPU Shader Animations for Bones‏‎ (6,287 views)
  42. Applet using the lwjgl joystick‏‎ (6,277 views)
  43. Animation Blending (combining vertex and bone animation)‏‎ (5,992 views)
  44. Changing applet's heap size via HTML‏‎ (5,904 views)
  45. Open sourced projects from Thomas‏‎ (5,717 views)
  46. Thread safety‏‎ (5,690 views)
  47. Using jPCT in Swing‏‎ (5,338 views)
  48. Performance monitor‏‎ (5,336 views)
  49. Avoiding hiccups‏‎ (4,587 views)
  50. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (4,579 views)
  51. Links‏‎ (4,445 views)
  52. Nullpointer during rendering and/or collision detection‏‎ (4,232 views)
  53. Texture splatting on a terrain‏‎ (3,613 views)
  54. Mouse follow demo‏‎ (3,447 views)
  55. Nicer GUI elements with NinePatches‏‎ (3,445 views)
  56. MultiTouch camera controls‏‎ (3,375 views)
  57. Bones Ninja demo android studio project‏‎ (3,266 views)
  58. Fake unlimited viewing distance‏‎ (2,918 views)
  59. Distance based functions snippet‏‎ (2,820 views)
  60. No or wrong textures after loading a model‏‎ (2,818 views)
  61. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (2,740 views)
  62. Example for Google Cardboard‏‎ (2,323 views)
  63. Develop JPCT programs using Python language (Jython)‏‎ (1,980 views)
  64. Applet using a joystick‏‎ (1,523 views)
  65. Basic shadow mapping‏‎ (1,509 views)
  66. Test‏‎ (884 views)
  67. How to use bones to load static models‏‎ (624 views)
  68. Software mode demo‏‎ (469 views)
  69. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (464 views)
  70. Particle effect example‏‎ (417 views)
  71. Terrain with foliage example‏‎ (305 views)

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