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- Applet using a joystick
- Avoiding hiccups
- Basic algebra
- Basic shadow mapping
- Bones Ninja demo android studio project
- Develop JPCT programs using Python language (Jython)
- Example for Google Cardboard
- Fake unlimited viewing distance
- How to use bones to load static models
- Hybrid GPU Shader Animations for Bones
- Instance Batch Rendering
- Links
- Loading 3ds Keyframes from Blender
- Loading 3ds Models from Blender
- Main Page
- MultiTouch camera controls
- Nicer GUI elements with NinePatches
- No or wrong textures after loading a model
- Nullpointer during rendering and/or collision detection
- Open sourced projects from Thomas
- Test
- Texture splatting on a terrain
- Thread safety
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones