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[1] Texture.keepPixelData(..) working correct?

[2] Strange behaviour with static Texture background

[3] Framebuffer problem?

[4] Partial Screen Rendering

[5] NPE, what is null here?

[6] Comfig.isIndoor

[7] memory issues

[8] Why setTransparency would affect all objects?

[9] memory and gc

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