Hello.
How do I access the transformed vertex information? I understand a IVertexController implementation operates in object space, but could it somehow work in the world? The PolygonManager delivers the transformed vertex, but it assumes that one is operating on polygons. I wouldn't expect the PolygonManager is the obviously choise for this kind of job - the current approach would then give 3x CPU overhead (for triangles).
By custom selection the transformed mesh should be directly accessible, but I can't figure out how...
Thanks in advance!