Not sure if this is a bug, but I have a template object3D that I use to spawn new 'enemies', like this:
enemy = enemyTemplate.cloneObject();
enemy.translate(0, 0, 0);
enemy.setTranslationMatrix(new Matrix());
enemy.setLighting(Object3D.LIGHTING_ALL_ENABLED);
theWorld.addObject(enemy);
The problem is, my enemies don't seem to react to light sources at all.
The enemy model was created in MAX and uses default diffuse colours (I don't manually texture them after importing with the load3ds method). Have I missed something obvious?
Thanks..