that code makes y axis increase downwards. is it also possible to convert mouse coordinate system ?
GL11.glOrtho(0, 800, 0, 600, 0.0f, 0.1f);
Which is natural IMHO. If you want it reversed, just do something like this:Code: [Select]GL11.glOrtho(0, 800, 0, 600, 0.0f, 0.1f);
no, i'm happy it reverses Y coordinate. i just wonder if same can be done for lwjgl Mouse class ?