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Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
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Topic: Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem] (Read 7525 times)
Hsaka
byte
Posts: 8
Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
«
on:
August 02, 2009, 09:37:36 pm »
Hi. This is a project I did for a game programming course at my university. I had originally planned to have single player campaigns where the computer would use a genetic algorithm to evolve it's AI, but the AI took too long to train and I ran out of time.. Hence, the game is multiplayer only
Anyway, Ninja Wars uses jPCT for rendering, JGN [
http://forum.captiveimagination.com/index.php/board,4.0.html
]
for networking and 3DSoundSystem for music and sound effects. It has only been tested on Windows XP. It may have bugs since I had to rush at the end to finish it in time...
Additional Controls:
F3 - shows debug info
F8 - toggle sound on/off
F9 - money+resource cheat
You can try it out via webstart here:
http://hsaka.webs.com/lib/ninjawars.jnlp
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
«
Reply #1 on:
August 02, 2009, 09:51:52 pm »
I would love to try it. Too bad, that i'm on a mobile device only ATM. I'll give it a try when i'm home again in two weeks.
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Jonas
byte
Posts: 41
Re: Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
«
Reply #2 on:
August 04, 2009, 09:11:04 pm »
Tryed it out today, nice!
Didnt find anyone to fight against though
so I cant say much about the gameplay.
Fighting myself wasnt all that fun
Did work fine for me on vista.
Oh and the in-game help doesn't work
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Simple things should be simple, complex things should be possible - Alan Kay
Hsaka
byte
Posts: 8
Re: Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
«
Reply #3 on:
August 05, 2009, 12:25:52 am »
Thanks for trying it out
I've fought against myself many times as well XD.. it really isn't fun. Trying to find people to play against is really hard I've found.
Sorry about the in-game help, it was yet another thing I had to scrap because of time constraints
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Jonas
byte
Posts: 41
Re: Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]
«
Reply #4 on:
August 05, 2009, 08:51:07 am »
Quote
Sorry about the in-game help, it was yet another thing I had to scrap because of time constraints
I guessed that..would be the first thing to scrap for me too
. Not a problem though, controls and everything is pretty straight forward!
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Simple things should be simple, complex things should be possible - Alan Kay
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Ninja Wars Multiplayer RTS [jPCT, JGN, 3DSoundSystem]