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Topic: AegisQuest (Read 5997 times)
mystara
int
Posts: 79
AegisQuest
«
on:
January 03, 2010, 04:16:47 pm »
We've been working on a project known as AegisQuest (
http://www.aegisquest.com
), which is a live-action fantasy role playing "game" using the JPCT engine.
It combines full motion chromakey (blue screen) with recorded gameplay using a jpct client/server engine.
There's a trailer of our pilot production available here:
http://www.youtube.com/watch?v=zubi46SjZL4
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EgonOlsen
Administrator
quad
Posts: 12297
Re: AegisQuest
«
Reply #1 on:
January 03, 2010, 10:56:13 pm »
Interesting...i'm currently reading this book:
http://www.amazon.com/Masterminds-Programming-Conversations-Creators-Languages/dp/0596515170
and a lot of the interviewees say, that people will use your language in ways much different from what you had in mind when you created them. I guess the same is true for APIs...
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mystara
int
Posts: 79
Re: AegisQuest
«
Reply #2 on:
January 03, 2010, 11:12:12 pm »
Yes, I thought it was a rather different approach than others had taken.
That said, there is a game element to our work - it's what produces the RPG interactions and so forth. It's just that our final product happens to be a video!
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