Hi raft,
In my android game, i create multi AnimatedGroup from the same model and let all of them animate continuously at the same time. The problem is your slerp() function create so many Quaternion object in runtime, thus my game is slow down. Can you tell me how to reduce the number of Quaternion object or whatever to speed up my game?
I create AnimatedGroups at the same way with your bones example.
thank you so much.