Exception caught: Cannot find serializer implementation for current version [MeshSerializer_v1.41]
to run converter on your machine, get latest version of converter. seems as precompiled Windows version is not latest, so you can try building from source.
1>Compiling...1>main.cpp1>d:\archive\main.cpp(30) : fatal error C1083: Cannot open include file: 'Ogre.h': No such file or directory1>OgreXMLMeshSerializer.cpp1>d:\archive\ogrexmlprerequisites.h(32) : fatal error C1083: Cannot open include file: 'OgrePrerequisites.h': No such file or directory1>OgreXMLSkeletonSerializer.cpp1>d:\archive\ogrexmlprerequisites.h(32) : fatal error C1083: Cannot open include file: 'OgrePrerequisites.h': No such file or directory1>tinyxml.cpp1>d:\archive\tinyxml.h(29) : fatal error C1083: Cannot open include file: 'OgrePrerequisites.h': No such file or directory1>tinyxmlerror.cpp1>d:\archive\tinyxml.h(29) : fatal error C1083: Cannot open include file: 'OgrePrerequisites.h': No such file or directory1>tinyxmlparser.cpp1>d:\archive\tinyxml.h(29) : fatal error C1083: Cannot open include file: 'OgrePrerequisites.h': No such file or directory1>Generating Code...
if you have access to an ubuntu machine, you can get latest converter from here:https://launchpad.net/~ogre-team/+archive/ogre
have tried downloading Ogre SDK? it contains OgreXMLConverter too.
Skeleton created out of jME OGRE skeleton, 69 jointsException in thread "main" java.lang.NullPointerException at raft.jpct.bones.BonesImporter.convertJMEMeshData(BonesImporter.java:431) at raft.jpct.bones.BonesImporter.importOgre(BonesImporter.java:192) at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:93) at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:77) at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:58) at raft.jpct.bones.util.JMEOgreImporter.main(JMEOgreImporter.java:147)
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4426 at com.threed.jpct.Object3D.<init>(Unknown Source) at raft.jpct.bones.Animated3D.<init>(Animated3D.java:119) ..
current versions of jPCT come with a new class, the DeSerializer. While it can be used within jPCT only, it's main purpose is to be used in combination with AE. The idea is to load the models in jPCT and serialize them into an optimized format that can be loaded by AE very quickly.