ok so i'm slow an working on my prototype. I've got server/client stuff.. blah blah.
What i'm looking for is rotation data to send in a ByteBuffer. I have jBullet to do most of the work in regards to movement and stuff. I have commands that tell the system to start moving, stopping, turning, stopping.... but I had thought to send sync data with these messages. Looking through Object3D it seems I might have to send a float[16] through system. That seems a bit heavy handed though. I can't really see much data outside of the matrix that I can grab and dump into the remote Object.