Thanks, guys. I'm porting one I found on SourceForge by an ender_saka. It seems to come with its own bones, but they do that to the model (took me a while to figure out that MD5 models don't come with an initial pose that was later distorted, they're distorted from the get-go). So now I'm gonna have to convert the data I got from the importer into Bones's thing (I'm probably going to write a new constructor or two!).