Hello. I have a problem with textures. I've created an Object3D by coding a bunch of addTriangles into the code. I know this isnt the smartest aproach to 3d modelling, but as we are talking about only a simple cube for testing purposes, it isnt a major problem for me.
When I set a texture to this object, compile the code and run, the texture doesn't show up right. It finds the file obviously, because the object does change it's color. Ie, if the texture is mostly brown, it changes to brown, and when I tried using the ql3.jpg from the FPS example, the object became gray. I've tried to find a solution myself, but I'm simply not experienced enough with the engine to be able to figure it out :oops: .
I'm creating a game, similar to those of the first two Grand Theft Auto games: top-down, with 2D sprites moving in a 3D world. Thus I was wondering if it is possible to make a texture partially transparent, so that I could make the 2D sprites happen by creating a flat surface in the 3d world and you could see the ground through it, a bit like a transparent GIF. This isn't all that critical, because I can always use 3D models, an option I will be considering in any case, but it would be nice to know if the 2D option would be available