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2D user interface in front of the 3D scene?
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Topic: 2D user interface in front of the 3D scene? (Read 3589 times)
doc.ios
byte
Posts: 4
2D user interface in front of the 3D scene?
«
on:
October 28, 2010, 07:22:15 pm »
What is the jPCT-AE way of drawing buttons, text and UI stuff in front of the 3D scene? A layer that doesn't move when the 3D stuff behind it does stuff.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: 2D user interface in front of the 3D scene?
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Reply #1 on:
October 28, 2010, 09:00:50 pm »
Loading the GUI components into textures and blit them...at least that's what i do. There's no such thing as a gui library, so if your gui is more complex, you might want to write yourself some simple gui classes. The source code of Robombs (
http://jpct.de/robombs.game/download/
) contains some very simple gui classes.
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2D user interface in front of the 3D scene?