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Create VBO for object

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Thomas.:
Can I somehow create VBO for all objects manually?

EgonOlsen:
No. Why would you want to?

Thomas.:
creating VBO takes much time and here are visible big lags

EgonOlsen:
I misunderstood your question....i thought you wanted to upload you own data into some vbos, but you actually want to control the upload process.
Are you sure that creating the vbos causes this? It should actually be pretty cheap. Can't it be that the compilation of the objects causes the hickups? In that case, you can compile all objects at once by using the method in World.

Thomas.:
Compile all objects is without any changes. On objects where is GC_FOR_MALLOC are textures...


--- Code: ---03-11 18:42:52.455: INFO/jPCT-AE(16059): new frame
03-11 18:42:52.469: INFO/jPCT-AE(16059): new frame
03-11 18:42:52.483: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.483: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.485: INFO/jPCT-AE(16059): new frame
03-11 18:42:52.503: INFO/jPCT-AE(16059): new frame
03-11 18:42:52.539: INFO/jPCT-AE(16059): new frame
03-11 18:42:52.563: INFO/jPCT-AE(16059): VBO created for object 'l_19'
03-11 18:42:52.563: INFO/jPCT-AE(16059): VBO created for object 'l_20'
03-11 18:42:52.611: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 199 objects / 1055648 bytes in 38ms
03-11 18:42:52.623: VERBOSE/InputDevice(3227): ID[0]=0(0) Up(1=>0)
03-11 18:42:52.625: VERBOSE/WindowManager(3227): Dsptch > Window{48ea1840 com.main/cz.game.main.Demo paused=false}
03-11 18:42:52.661: INFO/jPCT-AE(16059): VBO created for object 'o_1'
03-11 18:42:52.709: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 95 objects / 1051656 bytes in 34ms
03-11 18:42:52.759: INFO/jPCT-AE(16059): VBO created for object 'o_11'
03-11 18:42:52.779: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.779: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.779: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.783: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.793: INFO/jPCT-AE(16059): VBO created for object 'o_12'
03-11 18:42:52.801: VERBOSE/WindowManager(3227): Dsptch > Window{48ea1840 com.main/cz.game.main.Demo paused=false}
03-11 18:42:52.801: VERBOSE/InputDevice(3227): ID[0]=0(0) Dn(0=>1)
03-11 18:42:52.809: INFO/jPCT-AE(16059): VBO created for object 'o_13'
03-11 18:42:52.817: INFO/jPCT-AE(16059): VBO created for object 'o_13'
03-11 18:42:52.823: INFO/jPCT-AE(16059): VBO created for object 'o_13'
03-11 18:42:52.833: INFO/jPCT-AE(16059): VBO created for object 'o_14'
03-11 18:42:52.843: INFO/jPCT-AE(16059): VBO created for object 'o_15'
03-11 18:42:52.853: INFO/jPCT-AE(16059): VBO created for object 'o_16'
03-11 18:42:52.855: INFO/jPCT-AE(16059): VBO created for object 'o_17'
03-11 18:42:52.865: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:52.865: INFO/jPCT-AE(16059): VBO created for object 'b_24'
03-11 18:42:52.877: INFO/jPCT-AE(16059): VBO created for object 'o_2'
03-11 18:42:52.881: INFO/jPCT-AE(16059): new frame
03-11 18:42:53.785: INFO/jPCT-AE(16059): new frame
03-11 18:42:53.895: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 444 objects / 1066040 bytes in 81ms
03-11 18:42:53.963: INFO/jPCT-AE(16059): VBO created for object 'o_5'
03-11 18:42:54.057: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 458 objects / 1063288 bytes in 65ms
03-11 18:42:54.127: INFO/jPCT-AE(16059): VBO created for object 'o_7'
03-11 18:42:54.219: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 17 objects / 1049168 bytes in 71ms
03-11 18:42:54.283: INFO/jPCT-AE(16059): VBO created for object 'o_6'
03-11 18:42:54.461: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 16 objects / 1049144 bytes in 49ms
03-11 18:42:54.497: INFO/jPCT-AE(16059): VBO created for object 'o_3'
03-11 18:42:54.579: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 16 objects / 1049144 bytes in 38ms
03-11 18:42:54.613: INFO/jPCT-AE(16059): VBO created for object 'o_21'
03-11 18:42:54.629: INFO/jPCT-AE(16059): VBO created for object 'o_9'
03-11 18:42:54.711: DEBUG/dalvikvm(16059): GC_FOR_MALLOC freed 21 objects / 1049480 bytes in 78ms
03-11 18:42:54.779: INFO/jPCT-AE(16059): VBO created for object 'o_10'
03-11 18:42:54.859: INFO/jPCT-AE(16059): VBO created for object 'p_26'
03-11 18:42:54.877: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:54.879: INFO/jPCT-AE(16059): VBO created for object 'm_0'
03-11 18:42:54.893: INFO/jPCT-AE(16059): VBO created for object 'o_8'
03-11 18:42:54.897: INFO/jPCT-AE(16059): VBO created for object 'b_27'
03-11 18:42:54.901: INFO/jPCT-AE(16059): VBO created for object 'b_28'
03-11 18:42:54.903: INFO/jPCT-AE(16059): new frame


--- End code ---

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