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The question on the coordinate system (Loading 3ds)
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Topic: The question on the coordinate system (Loading 3ds) (Read 3707 times)
Simdanfeg
byte
Posts: 41
The question on the coordinate system (Loading 3ds)
«
on:
April 11, 2011, 12:18:59 pm »
I have loaded the 3ds file and texture image , but there have some question which i can't resolve.
I think it is the same as this picture
http://hi.csdn.net/space-3965048-do-album-picid-786468.html
,
but it is like this
http://hi.csdn.net/space-3965048-do-album-picid-786468-goto-down.html
.
can you give me some suggestion ,If necessary, I will attach the source code
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Simdanfeg
byte
Posts: 41
Re: The question on the coordinate system (Loading 3ds)
«
Reply #1 on:
April 11, 2011, 04:24:35 pm »
I changed a 3ds file and a texture, now displayed properly, and I wonder why I created this morning that 3dx file can not be displayed properly, and now I'll try the other.
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Simdanfeg
byte
Posts: 41
Re: The question on the coordinate system (Loading 3ds)
«
Reply #2 on:
April 11, 2011, 04:55:01 pm »
well,i guess i found it,maybe the file is too large
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EgonOlsen
Administrator
quad
Posts: 12297
Re: The question on the coordinate system (Loading 3ds)
«
Reply #3 on:
April 11, 2011, 08:46:21 pm »
There's no limit in file size except for the one that Android imposes on the file size (zip and/or rename your files to .mp3 to deal with this) and a restriction of 3ds to 65536 vertices.
«
Last Edit: April 12, 2011, 07:00:17 am by EgonOlsen
»
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Simdanfeg
byte
Posts: 41
Re: The question on the coordinate system (Loading 3ds)
«
Reply #4 on:
April 12, 2011, 04:47:23 am »
Uh, you make me confused, I just successfully imported a teapot, but before I do the robot with 3dmax does not show up,i'll try it with you method,thank you
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The question on the coordinate system (Loading 3ds)