Corrected logging output of vertex count of compiled objects. Fixed a sorting issue for transparent objects. Added a SkyBox class to the util-package. Fixed blitting when modifying the near clipping plane. Added new a log level: Debug. I've moved some log output to debug level, so that it's not shown in the default setting of the Logger anymore. Added support for LIBGDX. If you drop LIBGDX into the classpath, jPCT-AE can makeuse of it's accelerated buffer copying when updating animated objects. Improved ellipsoid collision detection performance by a factor of 2.5 and decreased garbage created by these methods. Decreased garbage created by spherical collision detection methods as well as by calcMinDistance. Fixed fog disappering when changing the renderer. Minor performance tweaks. Added a glDebugLevel switch to Config to enable somedebug output similar to the (faulty) GLDebugHelper in Android. Changed behaviour so that setting Config.maxTextureLayers actually has a real meaning now. Fixed a flaw in setting up the lights when mixing lit and unlit objects.