First the coordinate system is upside-down
This is not the main problem, I can deal with that.
The problem is that I want to create a row of cubes
like this: (+ = cube)
+++++
for(int i=0; i<5; i++) {
Object3D cube = Primitives.getCube(10f);
cube.translate(i*30, 0, 0);
cube.build();
world.addObject(cube);
}
I get a strange row of cubes, I get something like this:
+
+
+
+
+
Why does this happen I translated them on the X axis, I tried the other axis same thing but in other directions
I didn't rotate anything!