Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
www.jpct.net
»
jPCT-AE - a 3d engine for Android
»
Support
»
FrameBuffer.getPixels()
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: FrameBuffer.getPixels() (Read 3296 times)
raft
quad
Posts: 1993
FrameBuffer.getPixels()
«
on:
September 21, 2011, 09:23:48 pm »
Does FrameBuffer.getPixels() create a new pixel array all the time? If so, is it possible to add a variant which accepts an int array?
Logged
EgonOlsen
Administrator
quad
Posts: 12297
Re: FrameBuffer.getPixels()
«
Reply #1 on:
September 21, 2011, 10:58:48 pm »
Yes and yes. I'll try to add that tomorrow.
Logged
raft
quad
Posts: 1993
Re: FrameBuffer.getPixels()
«
Reply #2 on:
September 26, 2011, 11:40:27 am »
Egon, have you forgotten this?
Logged
EgonOlsen
Administrator
quad
Posts: 12297
Re: FrameBuffer.getPixels()
«
Reply #3 on:
September 26, 2011, 12:40:59 pm »
Yes, i'm sorry...i had to play the Two World II-Addon instead...
I'll try today...
Logged
EgonOlsen
Administrator
quad
Posts: 12297
Re: FrameBuffer.getPixels()
«
Reply #4 on:
September 26, 2011, 08:20:09 pm »
Added...please give this jar a try:
http://www.jpct.de/download/beta/jpct_ae.jar
Logged
raft
quad
Posts: 1993
Re: FrameBuffer.getPixels()
«
Reply #5 on:
September 26, 2011, 10:09:25 pm »
Thank you
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
www.jpct.net
»
jPCT-AE - a 3d engine for Android
»
Support
»
FrameBuffer.getPixels()