Heh, I'm already using a similar config chooser like in the GDC11 example, so I guess this shouldn't be too difficult to wriggle in.
EDIT: Extremely nice results! Although I'm kinda seeing some artifacts on my texture... Well they're not exactly artifacts but it feels just a little bit weirder (and I'm not talking about the edges). It doesn't look bad, so I guess it's an AA aftereffect which takes place in my mind
But my device's DPI is pretty low anyways, and I've had aesthetic problems like this before. I'm surprised FPS didn't suffer. From 89fps down to 86 with 2 samples, and 80 with 4 samples. Texture size is 512x512, normal map too, and model is around 1500polys.
I'm concerned about something else though. The HTC Desire S has an overheating problem (A friend of mine's is being repaired, and I'm sure other models have it too), and when I looked it up it seemed very common for people to have theirs fixed after a month of usage. Do you think this is a bit too much for the GPU? I wouldn't want to put something out there that could ruin someone's day