jPCT-AE - a 3d engine for Android > Support
checkForCollisionEllipsoid() framerate drop
EgonOlsen:
Here's the jar: jpct.de/download/beta/jpct_ae.jar...but don't expect any miracles from it. I just did some micro optimizations based on the results of my rpg tech demo. In that demo and on a Nexus S, it helped to improve performance between 10-20%.
I increment the animation's index by a fixed number multiplied with the number of ticks passed. Works fine for me.
neo187:
Cool, thank you so much for that.... Upon a quick test I can see maybe a very slight improvement, will try run a more thorough one and let you know...
Thanks again for your time!
Navigation
[0] Message Index
[*] Previous page
Go to full version