yeh,that is file size,oh my mistake,each model about 600kB,and each texture picture about 100kB ,I have use a thread to load them at the same time. but when I load about the third one, my app is crashed,the log error is out of memory.my code as following:
for(int i=0;i<5;i++){
modelList.add(Loader.loadMD2(this.getResources().getAssets().open(modelName[i], AssetManager.ACCESS_UNKNOWN), 3f));
TextureManager.getInstance().addTexture(texturesName[i],
new Texture(BitmapFactory.decodeResource(this.getResources(), texturePictureId[i])));
}
I know there must be a good way to deal with this situation like my question.can you help me how to do that?