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Thinking about some RPG...

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EgonOlsen:
...every now and then, i'm thinking about making a sequel to a RPG that i did on the Commodore Amiga 20 years ago. If it ever takes off, it'll be for Android...but for now, i'm playing around with desktop jPCT to keep the spirit alive...here's a first screenshot of some concept code to try a few things (texture splatting, automatic terrain adjustment to buildings etc...). I'm not sure if this will ever lead to something, but i thought that posting about it might help to motivate me...



Marlon:
Wow, this looks really great!!! :)
I like the feeling that behind the hills and trees, there could be very many new things to explore!
What kind of RPG are you going to make? What program do you use to make models and textures?

Nick:
This looks stunning already! If you make a structured development plan it'll definitely help you finish the project, I'm sure! So what are those plans?

EgonOlsen:

--- Quote from: Marlon on December 13, 2011, 12:06:01 pm ---Wow, this looks really great!!! :)
I like the feeling that behind the hills and trees, there could be very many new things to explore!
What kind of RPG are you going to make? What program do you use to make models and textures?

--- End quote ---
The old one for the Amiga (http://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_06/042.jpg&c=17703) was a mix between Dungeon Master and AD&D games. It had a 3D view and a tactical combat system, 6 locations, ~30 dungeons, multiple side quests and a main story. You played with a party of four. My idea is to put a little more emphasis on exploring the wilderness and a little less on dungeons, scrap the tactical combat system and go from party to single player...just like any other RPG today... ;) I've no idea, if it will ever lead to something though...

The models are all either from public domain or used with permission. The terrain is done using Terragen. I don't consider them to be final. I'll try to create a working game with more or less good looking placeholder art and then find somebody who does the real models for me (i can't...lack of artistic talent). I would even pay for them, just like i did for my old Paradroidz game models.

EgonOlsen:

--- Quote from: Nick on December 13, 2011, 05:02:10 pm ---This looks stunning already! If you make a structured development plan it'll definitely help you finish the project, I'm sure! So what are those plans?

--- End quote ---
No real planning for now...i'll try to get some basic structure going first and then we'll see if it seems feasible to finish this in time.

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