I'm not really the best at texturing. I'll do it if someone else doesn't. I need the practice, surely.
Nice models, but hey, you need to bite the bullet and texture them up!
I tend to go the other way round and build the model from the texture, ie create a unit-sized plane, texture it with the object skin, then cut out the bit I'm working on (wall, door, window &c) and stitch it into the model. This way I can build models from pre-textured pieces where the UVs all match up.
It's just a pity I'm so bad at it!