I've added the chair and the fixed window. I haven't used the plate though, because i already found a set of low poly dinnerware objects online. I also added a rug (i did this one all by myself...
). This is how it looks:
I'm really satisfied with how this turned out and i can't thank you enough for your contributions. Without them, i would have been stuck here...
About the picking of cheese and stuff...i'm not going to add this to the game. The interior view isn't planned to be interactive. It will be animated (fire in the fireplace, npcs breathing and such) but you won't be able to move around. If i would allow for this, i would have to implement lots of additional stuff (like making the npc react to your actions in the room, different rooms for larger building etc.). I simply don't have the time or the resource to do this. This static 3d view allows you to actually enter a building and talk to the owner but not more. It's like these 2d painting of interiors that you got in classic rpgs. It also simplifies the way of building this interiors. I don't have to model each hut, i just enable/disable stuff, move it around and change some wall textures based on some properties. The result won't be Skyrim, but it'll serve me well.
And about the chest: I liked the idea at first, but i'm not going to do this. The chest actually serves as a container for loot in the wilderness. If you see it in a house but you can't access it, it's just not logical in the game's context.