Many thanks. Your help is much appreciated.
Ahhhh! Is there any other way to create multiple animation? I got a student version of 3d max but I can't really use it for commercial purpose for this android game im developing.
I got hold of this multiple animation in blender from
http://jmonkeyengine.org/groups/graphics/forum/topic/multiple-animations-in-blender/ but when I tried to convert it to bones.
Skeleton created out of jME OGRE skeleton, 60 joints
[ Sun Dec 18 15:40:39 GMT 2011 ] - WARNING: Mesh has no texture coodinates
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 5921
at com.threed.jpct.Object3D.<init>(Unknown Source)
at raft.jpct.bones.Animated3D.<init>(Animated3D.java:120)
at raft.jpct.bones.BonesImporter.importOgre(BonesImporter.java:198)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:112)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:88)
at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:69)
at raft.jpct.bones.util.JMEOgreImporter.main(JMEOgreImporter.java:170)
Any ideas why this happening?
or should I just abandon blender entirely?
Edit: I found this thread
http://www.jpct.net/forum2/index.php/topic,2111.0.html will try things out i guess.
Big Edit: Wooo I'm estatic! Just edit the skeleton.xml from the blender multiple animation above to match some attribute order and edited out sharedgeometric in the ninja demo xml and it works....
Been trying all sort of things and none work hahaha me almost *cry* lool. Cheers.
But everything appears much dark, hardly see the model at all.