Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones
Multiple meshes with the same skeleton
raft:
i see. yes, as you said, handling them separately is the only way I can think of. each object will have its own skeleton and animation data. needless to say, this will increase memory and cpu usage. cpu usage will not increase that much since heavy part of calculations are not animating skeleton but applying that pose to mesh.
i once started implement a method to merge objects but then for some reason I can't remember now, i cancelled the idea.
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