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jPCT-AE - a 3d engine for Android
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checkForCollisionEllipsoid() framerate drop
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Topic: checkForCollisionEllipsoid() framerate drop (Read 7386 times)
EgonOlsen
Administrator
quad
Posts: 12297
Re: checkForCollisionEllipsoid() framerate drop
«
Reply #15 on:
January 24, 2012, 08:36:32 pm »
Here's the jar:
jpct.de/download/beta/jpct_ae.jar
...but don't expect any miracles from it. I just did some micro optimizations based on the results of my rpg tech demo. In that demo and on a Nexus S, it helped to improve performance between 10-20%.
I increment the animation's index by a fixed number multiplied with the number of ticks passed. Works fine for me.
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neo187
int
Posts: 73
Re: checkForCollisionEllipsoid() framerate drop
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Reply #16 on:
January 26, 2012, 01:09:08 am »
Cool, thank you so much for that.... Upon a quick test I can see maybe a very slight improvement, will try run a more thorough one and let you know...
Thanks again for your time!
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checkForCollisionEllipsoid() framerate drop