Now it works almost. Already have such problems:
1. I call this method in ticker and screen shakes a little trying all the time adjust camera position even if there is no move, but I think I can solve it when I will call this only if there is some turning action and I will use another camera setter to keep camera in distance during game (object moves all the time forward like in AlienRunner),
2. moving left or right cause that camera is more and more closer and minimal distance is when object achives 180 degrees to default position (distance changing doesn't exist when there is no moving forward along Z axis ),
3. moving up and down behaves similiary but only when there was no left or right, if was e.g. 90 degrees right I can watch like it rotates form side,
4. I made mentioned object's moving forward in ticker by thing.translate(0, 0, move);
and even if I turn by making some rotation object moves forward along the old Z axis (e.g. when its rotatated the movement is from right to left, not "into the screen") why not the new ? Is it the same like with camera?
Today I have no more time. Maybe you have met this issues and know some solutions.
Thanks for previous help:)