Yes,every vertex in world space.
My target mesh will consist of interconnected meshes of several objects, so to speak, it's easy to visualize the fragmented parts - skin tight muscles. Therefore, I need to get the global coordinates of the vertices of the objects as they look in the world inplace with rotation angles, and the target mesh will have to give a copy of the selected objects, and in places where I need this target mesh, I will link with new polygons .