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jPCT-AE - a 3d engine for Android
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Serialized objects
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Topic: Serialized objects (Read 2785 times)
Thomas.
double
Posts: 833
Serialized objects
«
on:
March 17, 2012, 11:19:49 am »
What exactly mean
reduced
in serialize method?
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My game for Android
,
Physics example
,
Texture assistant
EgonOlsen
Administrator
quad
Posts: 12297
Re: Serialized objects
«
Reply #1 on:
March 17, 2012, 12:17:55 pm »
It removes data that jPCT-AE doesn't load anyway.
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Thomas.
double
Posts: 833
Re: Serialized objects
«
Reply #2 on:
March 17, 2012, 03:46:06 pm »
And is it what?
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My game for Android
,
Physics example
,
Texture assistant
Thomas.
double
Posts: 833
Re: Serialized objects
«
Reply #3 on:
March 17, 2012, 08:51:26 pm »
I tested speed of loading and size of OBJ, 3DS and SER formats, here are results
... both files have 12000 triangles, 36000 vertices and same topology.
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My game for Android
,
Physics example
,
Texture assistant
EgonOlsen
Administrator
quad
Posts: 12297
Re: Serialized objects
«
Reply #4 on:
March 17, 2012, 09:45:39 pm »
Interesting...reduced=true removes data that is needed for the software renderer in desktop jPCT. There's absolutely no point in loading something on Android that hasn't been saved in reduced mode.
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Thomas.
double
Posts: 833
Re: Serialized objects
«
Reply #5 on:
March 18, 2012, 01:54:39 pm »
Ok thanks
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Texture assistant
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Serialized objects