(Possibly a beginner mistake with a simple sollution, still I was not able to make it work)
I'm extending the snork example as a way to practice using jPCT. So I took the dome.3ds file, mirroed it and united the parts in 3ds Max. I used the resulting object in my code and it seemed to work fine. But I noticed the stars texture was mirroed too in the application. Looking around you don't notice it until you look to the "horizon." There you can clearly see the mirroed texture because the stars are repeated.
How can I change this so that you don't notice the repetition of the texture?