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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bad Animation Parsing
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Topic: Bad Animation Parsing (Read 54251 times)
AGP
quad
Posts: 1726
Re: Bad Animation Parsing
«
Reply #30 on:
April 19, 2012, 04:58:53 pm »
There's no space between them, but then I just had OgreMax read the animation data straight from the Mixer, which is how it's done now (you no longer do it manually).
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bad Animation Parsing