In a project I'm doing, I need to use the .setMesh() method on an Object3D object, and the paremeter passed into the .setMesh() is the mesh (.getMesh()) of another object3D object.
basically:
object2.setMesh(object1.getMesh());
However, when I applied a texture to object2, I found that object2's UV coords are all at 0,0 on the UV map.
Any ideas?