I had excluded this eventuality because i had just addressed this problem:
I had create a variable that had subtracted this error but...
you're right it's this is the error...
Now I want to paste one little part of program:
private static float[] texCoordsByIDs(int id) {
return new float[]
{
id*offset+ccorr, (id/16)*offset+ccorr, (id+1)*offset-ccorr, (id/16)*offset+ccorr,
(id+1)*offset-ccorr, ((id/16)+1)*offset-ccorr, id*offset+ccorr, ((id/16)+1)*offset-ccorr
};
}
'ccorr' this restrict the area of texture to correct that problem;
here a graphic example:
(I exaggerated the value to show what the correction do)
http://imageshack.us/photo/my-images/88/immagineoua.png/EgonOlsen, thanks for the patience that you showed me.