please check my code,thanks a lotpublic class HelloWorld extends Activity {
// Used to handle pause and resume...
private static HelloWorld master = null;
private GLSurfaceView mGLView;
private MyRenderer renderer = null;
private FrameBuffer fb = null;
private World world = null;
private RGBColor back = new RGBColor(0, 0, 0);
private float touchTurn = 0;
private float touchTurnUp = 0;
private float xpos = -1;
private float ypos = -1;
private Object3D sphere = null;
private Object3D thing1 = null;
private Object3D sky = null;
private int fps = 0;
private Light sun = null;
private float ind = 0;
protected void onCreate(Bundle savedInstanceState) {
Logger.log("onCreate");
if (master != null) {
copy(master);
}
super.onCreate(savedInstanceState);
mGLView = new GLSurfaceView(getApplication());
mGLView.setEGLConfigChooser(new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Ensure that we get a 16bit framebuffer. Otherwise, we'll fall
// back to Pixelflinger on some device (read: Samsung I7500)
int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
EGLConfig[] configs = new EGLConfig[1];
int[] result = new int[1];
egl.eglChooseConfig(display, attributes, configs, 1, result);
return configs[0];
}
});
renderer = new MyRenderer();
mGLView.setRenderer(renderer);
setContentView(mGLView);
}
@Override
protected void onPause() {
super.onPause();
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
mGLView.onResume();
}
@Override
protected void onStop() {
super.onStop();
}
private void copy(Object src) {
try {
Logger.log("Copying data from master Activity!");
Field[] fs = src.getClass().getDeclaredFields();
for (Field f : fs) {
f.setAccessible(true);
f.set(this, f.get(src));
}
} catch (Exception e) {
throw new RuntimeException(e);
}
}
public boolean onTouchEvent(MotionEvent me) {
if (me.getAction() == MotionEvent.ACTION_DOWN) {
xpos = me.getX();
ypos = me.getY();
return true;
}
if (me.getAction() == MotionEvent.ACTION_UP) {
xpos = -1;
ypos = -1;
touchTurn = 0;
touchTurnUp = 0;
return true;
}
if (me.getAction() == MotionEvent.ACTION_MOVE) {
float xd = me.getX() - xpos;
float yd = me.getY() - ypos;
xpos = me.getX();
ypos = me.getY();
touchTurn = xd / -100f;
touchTurnUp = yd / -100f;
return true;
}
try {
Thread.sleep(15);
} catch (Exception e) {
// No need for this...
}
return super.onTouchEvent(me);
}
protected boolean isFullscreenOpaque() {
return true;
}
class MyRenderer implements GLSurfaceView.Renderer {
private long time = System.currentTimeMillis();
private float rotateV=0;
public MyRenderer() {
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
if (fb != null) {
fb.dispose();
}
fb = new FrameBuffer(gl, w, h);
if (master == null) {
world = new World();
world.setAmbientLight(20, 20, 20);
sun = new Light(world);
sun.setIntensity(250, 250, 250);
Resources res = getResources();
// Create a texture out of the icon...:-)
//Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.icon)), 64, 64));
Texture texture = new Texture(res.openRawResource(R.raw.planetex));
TextureManager.getInstance().addTexture("texture", texture);
TextureManager.getInstance().addTexture("sky", new Texture(res.openRawResource(R.raw.sky)));
TextureManager.getInstance().addTexture("thing1T", new Texture(res.openRawResource(R.raw.disco)));
sphere=Loader.load3DS(res.openRawResource(R.raw.skin), 1f)[0];
//sphere.translate(0, 25, 0);
sphere.rotateX((float) -Math.PI / 2);
sphere.setTexture("texture");
sphere.strip();
sphere.build();
world.addObject(sphere);
Camera cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT,40);
cam.lookAt(sphere.getTransformedCenter());
SimpleVector sv = new SimpleVector();
sv.set(sphere.getTransformedCenter());
//sv.y -= 100;
sv.x += 50;
sv.z -= 200;
sun.setPosition(sv);
MemoryHelper.compact();
if (master == null) {
Logger.log("Saving master Activity!");
master = HelloWorld.this;
}
}
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
public void onDrawFrame(GL10 gl) {
// animate();
if (touchTurn != 0) {
sphere.rotateY(touchTurn);
touchTurn = 0;
}
//sphere.rotateY(0.02f);
/*if (touchTurnUp != 0) {
cube.rotateX(touchTurnUp);
touchTurnUp = 0;
}*/
fb.clear(back);
world.renderScene(fb);
world.draw(fb);
fb.display();
if (System.currentTimeMillis() - time >= 1000) {
Logger.log(fps + "fps");
fps = 0;
time = System.currentTimeMillis();
}
fps++;
}
}
as this code if i use this //sphere.translate(0, 25, 0); ,the sphere will looks very strange.
and the skin.3DS is created by myshelf ,i do this first time .if skin.3DS file's content also can affect translate?