What is the fastest way to "clone" camera? I need same camera position, direction, FOV, everything in two world.
How is working object in overlay? Render to target horizontal flips texture, I fix it, but... it isn't ideal solution...
plane.setCulling(false);
plane.setRotationPivot(new SimpleVector(0, 0, 10));
plane.rotateX((float) Math.PI);
plane.translate(0, 0, -8);