I made an animation of a dog. When playing the animation, the dog's head will move up and down.
Everything seems ok in maya. The dog has two ears, when his head move up, both of his ears should move up too, but on my phone, one of his ear moves up, the other seems like moving down......
maya2012 + OgreMax.
I have checked the .skeleton.xml, but i don't know if they are correct. Here are the track info:
left ear(correct-moving ear):
<track bone="joint34">
<keyframes>
<keyframe time="0">
<translate x="0" y="0" z="0" />
<rotate angle="0">
<axis x="1" y="0" z="0" />
</rotate>
</keyframe>
<keyframe time="0.239583">
<translate x="0" y="1.7112" z="-6.31536" />
<rotate angle="0.602536">
<axis x="1.37439e-008" y="0.982929" z="-0.183988" />
</rotate>
</keyframe>
<keyframe time="0.479167">
<translate x="0" y="0.0458412" z="-11.6619" />
<rotate angle="1.10437">
<axis x="-1.12722e-008" y="0.93108" z="-0.364815" />
</rotate>
</keyframe>
<keyframe time="0.71875">
<translate x="0" y="1.7174" z="-5.50479" />
<rotate angle="0.529574">
<axis x="9.25609e-009" y="0.987027" z="-0.160556" />
</rotate>
</keyframe>
<keyframe time="0.958333">
<translate x="0" y="0" z="0" />
<rotate angle="0">
<axis x="1" y="0" z="0" />
</rotate>
</keyframe>
</keyframes>
</track>
right ear(wrong-moving ear):
<track bone="joint38">
<keyframes>
<keyframe time="0">
<translate x="0" y="0" z="0" />
<rotate angle="0">
<axis x="1" y="0" z="0" />
</rotate>
</keyframe>
<keyframe time="0.239583">
<translate x="0" y="1.7112" z="-6.31536" />
<rotate angle="5.68065">
<axis x="1.37439e-008" y="0.982929" z="0.183988" />
</rotate>
</keyframe>
<keyframe time="0.479167">
<translate x="0" y="0.0458412" z="-11.6619" />
<rotate angle="5.17882">
<axis x="-1.12722e-008" y="0.93108" z="0.364815" />
</rotate>
</keyframe>
<keyframe time="0.71875">
<translate x="0" y="1.7174" z="-5.50479" />
<rotate angle="5.75361">
<axis x="9.25608e-009" y="0.987027" z="0.160556" />
</rotate>
</keyframe>
<keyframe time="0.958333">
<translate x="0" y="0" z="0" />
<rotate angle="0">
<axis x="1" y="0" z="0" />
</rotate>
</keyframe>
</keyframes>
</track>